You're probably right, Sharon, reading does present a challenge--but then paintball also requires a skill. I suppose the last resort is probably the easiest to institute--electroshock therapy, triggered right at the turnstiles upon entry--as Tim Curry says in Alien Encounter, "It's practically painless!"
OK Bean, you want a description of Mission Space? Here's a blow-by-blow, potential spoilers included.....
You are preparing for a flight to Mars(I went 4 times).
You are entering the International Space Training Center, ISTC. Upon entering the enclosed queue area, you see a large prop from the 2000 Touchstone Pictures movie, "Mission to Mars," along with an actual back-up Apollo Lunar Rover on loan from the National Air and Space Museum. Further along, behind a glass window, you see cast members actually monitoring the operation of the attraction. Next, you're ready to get sorted into a ready room--10 lines of 4 in this enclosed room, decorated with astronaut suits. The door is then closed, and the video monitor lights up. Actor Gary Sinise is "CapCom," capsule commander, who debriefs you about your flight training, and introduces you to your space vehicle, the X-2(the rocket on "Walt Disney Takes You to Disneyland", the LP, is the X-1). A female assistant then warns you to always look forward when your ship is "in flight"--leaning forward and looking to the side could cause severe dizziness and vertigo. Apparently when looking only forward, you can't sense the whirling that is actually happening to generate the sense of a "g" force(I remember when at a neurology conference, the speaker reminded us in his "dizziness lecture," that Walt Disney World is one of the few places on earth where people actually pay money to experience vertigo).
OK, the exit door opens, and you are ushered to another readying area, outside your assigned capsule. There are 10 4-person capsules to each "centrifuge," the flight simulator which generates the "g's" you will feel, four centrifuges total--160 victims riding at a time. Things are definitely getting a little tense now--CapCom comes back on the video monitor again, and you receive your mission assignments--commander, pilot, navigator, or engineer. During the flight, each person will have two assignments, two buttons to push on the control panel--CapCom will instruct when to act. For instance, as engineer, one of your assignments will be to "Engage hypersleep!" Playing along, things do seemingly get tense at times. Next, it's into the capsules.
All four trainees are then seated next to each other, the restraint harnesses lowered. The control panel with flat panel plasma computer screen and high resolution graphics is advanced quite close to you, and the capsule door closed--claustrophobics beware! The digital stereo system kicks on, and you're ready for lift-off; this is, of course, after the vomitus is cleaned up and the area disinfected outside the capsule--a 16 year old who probably looked sideways after a plate of nachos.
Now you're pulse quickens as the "g's" kick on. One g is normal gravity; two makes you feel like you've doubled your weight. A normal shuttle mission exposes the crew to a maximum of about three g's. Disney won't confirm how many g's Mission Space is, but it's probably close to two. I must say, I've never experienced any sensation like having that rocket lift off; my arms didn't exactly slap back at my face when lifted(I think I could probably hold my camcorder to get the audio), but remember Woody's face, hanging onto the rocket in Toy Story? A tempoary face lift was definitely in effect.
You're next in outer space, with a sensation of weightlessness after those g's--then another thrust off the moon(sorry, I don't understand the psychics here)--deeper space, and then, hypersleep. All along, you're having a virtual reality experience watching the video monitor in front of you. Suddenly you're rudely awakened from hpersleep by a meteor shower--the capsule lurches--and Mars is in sight. More g's, and you're landing on the Martian surface(I think I read somewhere that the images you see of the planet are based on actual photos).
And just when you think you've made it safely, of course the imagineers throw in a curve ball--you overshoot the landing strip and have to go into manual drive, veering through Martian canyons, CapCom ordering you to pull different directions on the "joystick" in front of you. Finally you stop on an ice shelf--which promptly crumbles, leaving your ship teetering on the edge--"Don't move a muscle," orders CapCom. Your X-2 steadies, and your mission ends, a resounding success, cheers from mission control.
WHEW.....that was as exhausting as the 4 minute experience.....sorry about the length, but I think that's most of it........damn, I've only been back home 5 days, and getting the urge to "fly" again(need to take a quick look sideways)......
Mike